08 February, 2014

Amnesia: The Great Work - Review

And once again, I have finished watching the full lets play of another Amnesia custom story - The Great Work. As players have claimed, it was one of the best custom story ever created even though parts of it is different from the original Amnesia, in terms of music and of course, the story line. I personally enjoy the new settings of the game, especially the different places that the protagonist, Charles had ventured through with the quest of finding pieces of orbs and shards before they fall into the enemy's hands. I really love how the game creator(s) made use of different textures and items to make the different environments in the game immersive and enjoyable, although I must say that many of the rooms like study rooms or places that hold goods looked almost the same which made them seem banal.

Even so, if I were to compare the endings between this game and The Dark Descent, The Great Work will triumph over The Dark Descent in terms of the ingenious concepts behind the final errand that is to be carried out by players. Nevertheless, I absolutely love the cultural places at which players must perform rituals before encountering the antagonist in The Dark Descent. Personally, I think playing The Great Work means that one is about to go through one hell of a journey, as the difficulty has been raised to almost the maximum level and players have to face various situations in which some of them were never featured in other Amnesia custom story.

07 February, 2014

Amnesia: The Dark Descent - Review

All the screenshots above are taken by me from the game, Amnesia: The Dark Descent.
" ... Suddenly a blue shimmering light engulfed me and the colors of the forest were washed away before my eyes. I kept running through the bleak surroundings, the trees had turned charcoal black with leaves of cinder, the ground covered in murky water. I pressed on through the drenched land as the glowing ember gave way to the rising wind and rained on me. I could hear pleading screams in the distance and I joined in as pain and fear overtook me. I fell to the ground gasping for air. ..." 
- Letter Regarding the Discovery of an Orb, Amnesia: The Dark Descent.

I have just finished watching lets plays of Amnesia: The Dark Descent by a fellow YouTuber. The music, the various ambience and the story greatly intrigues me by every second that I have spent watching the game. The mechanics and systems within the game attracts me, such as the mixing of herbs and other materials to produce acids or explosives via the classic alchemy. Some of the room designs in the game made me shiver, some looked like haven, while some brought me back to the other games. As any game lovers can put it, nostalgia strikes.

I appreciate the artsy and creative reads offered by the fellow game creators, from history to personal mementos with some help from the dark, cultural and sometimes unsteady ambience the game could offer. Also, I appreciate being able to hear real good British accent while watching the player wandering through the places which were heavily filled with impressive culture.

And to end this post, I hereby share my favourite music from the game itself. Do enjoy.